<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="gcvvaj81:146su1ecdpqy3" version="2">
	<created_date>Aug 15, 2010</created_date>
	<modified_date>Apr 11, 2011 1:24 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Minda</name>
		<title>The Immortal</title>
		<age>20</age>
		<birthday>May 31</birthday>
		<eyes>Blue</eyes>
		<hair>Redhead, Straight, Medium</hair>
		<skin>Freckled</skin>
		<handedness>Right</handedness>
		<height>65 in</height>
		<weight>148 lb</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
		<religion>Sisterhood of the Healing Hands</religion>
		<notes>Minda is a young woman that happens to be immortal.  She isn't sure why, but most assume she isn't entirely human, despite her appearance.

She works for tha League of Adventurers as a "Damsel in Distress" for hire.  They use her mostly to train young adventurers.  In exchange, they're supposed to be training her to "not die every five minutes."  Aside from that, they pay her a modest salary.

Due to her Cursed state, she's constantly in trouble of one sort or another, usually requiring rescuing.

This version of Minda worships a god of empathy.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>10</ST>
	<DX>11</DX>
	<IQ>12</IQ>
	<HT>12</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Appearance</name>
				<type>Physical</type>
				<modifier version="1" enabled="no">
					<name>Universal</name>
					<cost type="percentage">25</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Off-the-Shelf Looks</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Androgynous</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Impressive</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Attractive</name>
					<cost type="points">4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Average</name>
					<cost type="points">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Horrific</name>
					<cost type="points">-24</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Monstrous</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hideous</name>
					<cost type="points">-16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Ugly</name>
					<cost type="points">-8</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Unattractive</name>
					<cost type="points">-4</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Handsome</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Beautiful</name>
					<cost type="points">12</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Very Handsome</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Very Beautiful</name>
					<cost type="points">16</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Transcendent</name>
					<cost type="points">20</cost>
					<affects>total</affects>
				</modifier>
				<reference>B21</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage_container version="2" open="no">
				<name>Divine Powers</name>
				<modifier version="1">
					<name>Divine</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Pact (Pacifism)</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
				</modifier>
				<notes>Required Disadvantage is Honesty</notes>
				<advantage version="2">
					<name>Healing</name>
					<type>Mental, Exotic</type>
					<base_points>30</base_points>
					<modifier version="1">
						<name>Faith Healing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>All Mammals</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>All Earthly Life</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>All Carbon-Based Life</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>Anything Alive</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Xenohealing</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B59</reference>
						<notes>Anything Animate</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Disease Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Injuries Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Own Race Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Psychic Healing</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B59</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Affects Self</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1">
						<name>Cure Affliction</name>
						<cost type="percentage">60</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Affliction Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>2 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>4 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>6 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>8 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Capped</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>P51</reference>
						<notes>10 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Empathic</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P51</reference>
					</modifier>
					<modifier version="1">
						<name>Costs HP (Half Normal FP Cost)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Works on the Dead)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Restore Limbs</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>PP14</reference>
					</modifier>
					<reference>B59</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>High Pain Threshold</name>
					<type>Physical</type>
					<base_points>10</base_points>
					<reference>B59</reference>
					<notes>Never suffer shock penalties when injured; +3 on all HT rolls to avoid knockdown and stunning; +3 to resist torture</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage version="2">
				<name>Fashion Sense</name>
				<type>Mental</type>
				<base_points>5</base_points>
				<reference>B21</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Injury Tolerance (Unbreakable Bones)</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>P53</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Regeneration</name>
				<type>Physical, Exotic</type>
				<modifier version="1" enabled="no">
					<name>Slow</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 1 HP per 12 hours</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Regular</name>
					<cost type="points">25</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 1 HP per hour</notes>
				</modifier>
				<modifier version="1">
					<name>Fast</name>
					<cost type="points">50</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 1 HP per minute</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Very Fast</name>
					<cost type="points">100</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 1 HP per second</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extreme</name>
					<cost type="points">150</cost>
					<affects>total</affects>
					<reference>B80</reference>
					<notes>You recover 10 HP per second</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Heals Radiation</name>
					<cost type="percentage">40</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Radiation Only</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fatigue Recovery</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
					<reference>P70</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Fatigue Only</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
					<reference>P70</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Limited: @Advantage@ Only</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
					<reference>P70</reference>
				</modifier>
				<reference>B80</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Resistant</name>
				<type>Physical</type>
				<modifier version="1">
					<name>Subdual/Knockout</name>
					<cost type="points">30</cost>
					<affects>total</affects>
					<reference>B80</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Common: Poison, Sickness, etc.@</name>
					<cost type="points">15</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Occasional: Disease, Ingested Poison, etc.@</name>
					<cost type="points">10</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
					<cost type="points">5</cost>
					<affects>total</affects>
					<reference>B81</reference>
				</modifier>
				<modifier version="1">
					<name>Immunity</name>
					<cost type="multiplier">1</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+8 to all HT rolls to resist</name>
					<cost type="multiplier">0.5</cost>
					<reference>B81</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>+3 to all HT rolls to resist</name>
					<cost type="multiplier">0.33</cost>
					<reference>B81</reference>
				</modifier>
				<reference>B81</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Unaging</name>
				<type>Physical, Exotic</type>
				<base_points>15</base_points>
				<modifier version="1" enabled="no">
					<name>Age Control</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
					<reference>B95</reference>
				</modifier>
				<reference>B95</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Unkillable</name>
				<type>Physical, Exotic</type>
				<levels>2</levels>
				<points_per_level>50</points_per_level>
				<modifier version="1" enabled="no">
					<name>Achilles' Heal</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Rare Achilles' Heal@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Achilles' Heal</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Occasional Achilles' Heal@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Achilles' Heal</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Common Achilles' Heal@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hindrance</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Rare Hindrance@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hindrance</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Occasional Hindrance@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Hindrance</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Common Hindrance@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reincarnation</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>B95</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Trigger</name>
					<cost type="percentage">-25</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Rare Trigger@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Trigger</name>
					<cost type="percentage">-15</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Occasional Trigger@</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Trigger</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<reference>B95</reference>
					<notes>@Common Trigger@</notes>
				</modifier>
				<modifier version="1">
					<name>Backlash, Resistible: Partial Amnesia, Extended Duration (x3000)</name>
					<cost type="percentage">-24</cost>
					<affects>total</affects>
				</modifier>
				<reference>B95</reference>
				<notes>Backlash occurs if -10xHP is reached</notes>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Voice</name>
				<type>Physical</type>
				<base_points>10</base_points>
				<reference>B97</reference>
				<categories>
					<category>Advantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">diplomacy</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">fast-talk</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="starts with">mimcry</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">performance</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">politics</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">public speaking</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">sex appeal</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">singing</name>
					<specialization compare="is anything"></specialization>
					<amount>2</amount>
				</skill_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Chummy</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B126</reference>
				<notes>React to others at +2; -1 to IQ-based skills when alone</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Clueless</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<reference>B126</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="starts with">savoir-faire</name>
					<specialization compare="is anything"></specialization>
					<amount>-4</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Cursed</name>
				<type>Mental, Supernatural</type>
				<base_points>-75</base_points>
				<reference>B129</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Duty (League of Adventurers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Gullibility</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>9</cr>
				<reference>B137</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<skill_bonus>
					<name compare="is">merchant</name>
					<specialization compare="is anything"></specialization>
					<amount>-3</amount>
				</skill_bonus>
				<prereq_list all="yes">
					<skill_prereq has="no">
						<name compare="is">detect lies</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Honesty</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B138</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Impulsiveness</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>12</cr>
				<reference>B139</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Odious Personal Habit</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B22</reference>
				<notes>Constantly Chewing Gum With Mouth Open; -1 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Odious Personal Habit</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B22</reference>
				<notes>Talking All the Time; -1 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Pacifism: Cannot Kill</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>B148</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Selfless</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<cr>9</cr>
				<reference>B153</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Sense of Duty</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B153</reference>
				<notes>Friends &amp; Companions</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Convincing Nod</name>
				<type>Mental/Physical</type>
				<base_points>1</base_points>
				<reference>PU2:15</reference>
				<notes>Non-Verbal Fast-Talk</notes>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>High-Heeled Heroine</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>PU2:14</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>High-Heeled Hurt</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<melee_weapon>
					<damage>thr-1 pi+</damage>
					<usage>Kick</usage>
					<reach>C,1</reach>
					<parry>No</parry>
					<default>
						<type>DX</type>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Kicking</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>-2</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Karate</name>
						<modifier>-2</modifier>
					</default>
				</melee_weapon>
				<reference>PU2:7</reference>
				<categories>
					<category>Perk</category>
				</categories>
				<prereq_list all="yes">
					<advantage_prereq has="yes">
						<name compare="is">High-Heeled Heroine</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</advantage>
			<advantage version="2">
				<name>Penetrating Voice</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<reference>B101</reference>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Distinctive Voice</name>
				<type>Physical</type>
				<base_points>-1</base_points>
				<reference>B165</reference>
				<notes>Anyone that hears her scream can never overlook it</notes>
				<categories>
					<category>Quirk</category>
				</categories>
				<skill_bonus>
					<name compare="is">disguise</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
				<skill_bonus>
					<name compare="is">shadowing</name>
					<specialization compare="is anything"></specialization>
					<amount>-1</amount>
				</skill_bonus>
			</advantage>
			<advantage version="2">
				<name>Dull</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Forgetful</name>
				<type>Mental</type>
				<base_points>-1</base_points>
				<reference>Sup33</reference>
				<notes>You often forget about your powers and equipment.</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Karate</name>
				<encumbrance_penalty_multiplier>1</encumbrance_penalty_multiplier>
				<difficulty>DX/H</difficulty>
				<points>4</points>
				<reference>B203</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">0</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">Karate</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<technique version="2" limit="0">
				<name>Kicking</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>B231, MA75</reference>
				<default>
					<type>Skill</type>
					<name>Karate</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Medical</name>
			<skill version="2">
				<name>Diagnosis</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B187</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-8</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>First Aid</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/E</difficulty>
				<points>0</points>
				<reference>B195</reference>
				<categories>
					<category>Everyman</category>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Esoteric Medicine</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Hypnotism</name>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<reference>B201</reference>
				<categories>
					<category>Medical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Physician</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B213</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-11</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Surgery</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>4</points>
				<reference>B223</reference>
				<categories>
					<category>Medical</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">first aid</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">physician</name>
						<specialization compare="is"></specialization>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>First Aid</name>
					<modifier>-12</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physician</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Physiology</name>
					<modifier>-8</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Veterinary</name>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Performance</name>
			<skill version="2">
				<name>Mimicry</name>
				<specialization>Speech</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Performance</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B212</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-2</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Public Speaking</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Singing</name>
				<difficulty>HT/E</difficulty>
				<points>2</points>
				<reference>B220</reference>
				<categories>
					<category>Arts/Entertainment</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Social</name>
			<skill version="2">
				<name>Diplomacy</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B187</reference>
				<categories>
					<category>Business</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Fast-Talk</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Social</category>
					<category>Spy</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Intimidation</name>
				<difficulty>Will/A</difficulty>
				<points>4</points>
				<reference>B202</reference>
				<categories>
					<category>Criminal/Street</category>
					<category>Police</category>
					<category>Social</category>
				</categories>
				<default>
					<type>Per</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment version="3" state="equipped">
			<quantity>7</quantity>
			<description>Dynamite</description>
			<tech_level>6</tech_level>
			<legality_class>2</legality_class>
			<value>10</value>
			<weight>1 lb</weight>
			<reference>HT185</reference>
			<categories>
				<category>Explosives and Incendiaries</category>
			</categories>
		</equipment>
		<equipment version="3" state="equipped">
			<quantity>1</quantity>
			<description>First Aid Kit</description>
			<legality_class>4</legality_class>
			<value>50</value>
			<weight>2 lb</weight>
			<reference>DF1:24</reference>
			<notes>+1 to First Aid</notes>
			<categories>
				<category>Medical Gear</category>
			</categories>
		</equipment>
		<equipment version="3" state="equipped">
			<quantity>1</quantity>
			<description>Flashlight, Heavy</description>
			<tech_level>6</tech_level>
			<legality_class>4</legality_class>
			<value>80</value>
			<weight>1 lb</weight>
			<reference>B288</reference>
			<notes>30' beam, lasts 5 hours</notes>
		</equipment>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
